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1. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Second good balance change in one relasse? Holy **** CCP, I forgive you pausing my skill queues.
- by Blaad Booyashaka - at 2017.06.09 14:07:05
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2. Skill Training Queue Stops For No Reason! - in Issues, Workarounds & Localization [original thread]
They screwed it up. They are fixing it. They will reimburse it. Jesus, stop being such a manbabies.
- by Blaad Booyashaka - at 2017.06.09 09:39:25
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3. Sticky:[June] Nullsec Asteroid Cluster and Excavator Drone changes - in Upcoming Feature and Change Feedback Center [original thread]
Logan Jakal wrote: Rorquals are going to lose 50% of their income since you lose 9% yield per excavator Surely you must be trolling.
- by Blaad Booyashaka - at 2017.06.02 14:42:20
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4. Sticky:[June] Nullsec Asteroid Cluster and Excavator Drone changes - in Upcoming Feature and Change Feedback Center [original thread]
JonasML wrote: Blaad Booyashaka wrote: Tobias Frank wrote: CCP Fozzie wrote: These changes will only have a significant impact on the absolute busiest nullsec mining systems. The vast majority of nullsec miners will not be negatively ...
- by Blaad Booyashaka - at 2017.06.02 14:23:27
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5. Sticky:[June] Nullsec Asteroid Cluster and Excavator Drone changes - in Upcoming Feature and Change Feedback Center [original thread]
Tobias Frank wrote: CCP Fozzie wrote: These changes will only have a significant impact on the absolute busiest nullsec mining systems. The vast majority of nullsec miners will not be negatively impacted. The pilots mining in those few extr...
- by Blaad Booyashaka - at 2017.06.02 14:06:48
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6. Sticky:[June] Nullsec Asteroid Cluster and Excavator Drone changes - in Upcoming Feature and Change Feedback Center [original thread]
So there were two main issues with Rorquals anybody who can see beyond their "OMG MY ISK BACK-BONE" admits. 1. You could stack nearly infinite number of them in one system removing any limit of how much profit you can suck from one system/region/...
- by Blaad Booyashaka - at 2017.06.02 13:15:26
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7. Announcement:119.5 - General Feedback - in EVE Information Portal [original thread]
PLEX scam + screwing sound settings. Please try again.
- by Blaad Booyashaka - at 2017.05.09 14:23:54
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8. Advanced Audio Settings Changes - in EVE Information Portal [original thread]
Guess what? I liked it when word "advanced" in "Advanced Audio Settings" meant, like you know... ADVANCED. Merging mouse click and locking is a terrible idea. Give us back access to advanced settings, can be via INI file. And for the love of bob...
- by Blaad Booyashaka - at 2017.05.09 13:56:33
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9. Sticky:Dev blog: PLEX Changes On The Way! - in EVE Information Portal [original thread]
One currency: Great, but make it 100 or 1000 conversion, ain't nobody time for math. Purging AUR: Terrible idea PR-wise, monocle gate 2.0, etc. Convert it into something. Like less than 1000 AUR -> free revamp. costs CCP nothing in terms...
- by Blaad Booyashaka - at 2017.03.17 10:16:00
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10. First time recording for entertainment - in My EVE [original thread]
There is no point disrupting tracking on a hardtackled (so barely moving) target shooting a cynobait (so stationary target). In such scenario I would use range disrupting scripts instead, with 3 Pilgrim's disruptors ONI has ~3km optimal with Multi...
- by Blaad Booyashaka - at 2016.09.14 09:41:49
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11. Sticky:Dev blog: Coming to EVE Online in the Phoebe release on November... - in EVE Information Portal [original thread]
So many good changes in one expansions? What have you done to CCP I know?
- by Blaad Booyashaka - at 2014.10.10 20:21:00
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12. Sticky:Dev blog: Sensor Overlay 2.0: Bigger, Better, Bookmarks in Spaci... - in EVE Information Portal [original thread]
Awesome, waited for it.
- by Blaad Booyashaka - at 2014.10.09 21:02:00
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13. Cloaks Must Have Timer!!!!!!! - in Warfare & Tactics [original thread]
Pansoma wrote: CCP has to do something about this. Its absolutely Ridiculous!!!!!! I too agree on removing instant local.
- by Blaad Booyashaka - at 2012.04.27 12:32:00
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14. Sticky:Armor / shield rig changes for Inferno - in Player Features and Ideas Discussion [original thread]
The rigs change destroys not just one or two fits but the whole concept of fast buffer shield fits that sacrifice tank for range control and damage (aka most popular solo/small gang fits). For decent active tank you need 3 slots for it (frigs are ...
- by Blaad Booyashaka - at 2012.04.23 17:38:00
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15. Sticky:New dev blog: ...And Papercuts Were Had By All - in EVE Information Portal [original thread]
motherofgod.jpg
- by Blaad Booyashaka - at 2011.11.17 21:23:00
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16. New Dev Blog: 0.0 Tweaks - in EVE Information Portal [original thread]
Originally by: The Racketeer Edited by: The Racketeer on 19/05/2011 15:29:31 Jump bridge changes will allow a small BO/recon/bomber gang to place bubbles on gates between bridged systems. They can maintain a permanent camp and be 100%...
- by Blaad Booyashaka - at 2011.05.19 16:17:00
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17. EVE Online: Incursion 1.5 to de deployed on Tuesday, May 17 - in EVE Information Portal [original thread]
Stop the ******ed crying. The best patch for a while. +1 CCP
- by Blaad Booyashaka - at 2011.05.17 20:36:00
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18. New Dev Blog: 0.0 Tweaks - in EVE Information Portal [original thread]
JBs in every other system and 20+ large bubbles on gates is GOOD SANDBOX!
- by Blaad Booyashaka - at 2011.05.17 17:16:00
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19. New Dev Blog: 0.0 Tweaks - in EVE Information Portal [original thread]
I thought that JB in every other system and 20 large bubbles on every gate are working as intended.
- by Blaad Booyashaka - at 2011.05.17 01:12:00
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20. New Dev Blog: 0.0 Tweaks - in EVE Information Portal [original thread]
Originally by: JC Anderson Originally by: Flesh Slurper Originally by: Panem EtCircenses Also, just remove local. Local is stupid game feature AMEN! +1 --- In Null and Low. yes pls
- by Blaad Booyashaka - at 2011.05.13 03:41:00
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